Not on this one, but there will be a $14.99 microtransaction for it on the other 6.9.0 spinoff game that released today. It's a good thing you asked on both pages, or else they might not've thought of it as a concept.
I feel like the tutorial and info could use quite a bit of work. A menu for setting your own keybinds should be available. Or at the very least, a list of what the controls are in the game's description on this page would be helpful.
What is the C.U.M? Why does it add something called "Generator"? Why is there a monkey-shaped Roomba chasing me that plays the FNAF song once before going silent forever, but continuing to follow me? Is this thing what the C.U.M is? Where do I buy things? Why doesn't the tutorial tell me I have to buy things, and that they won't be hidden around the levels? I know the description says it on this page, but in the office I kinda had to just wander around until I found where I had to go.
The advanced settings should each include a brief description of what they do, even the seemingly obvious ones like "bear traps".
Also, I set my video settings before starting the game, but upon entering the tutorial, it changed them to 480p with ultra graphics? When I went to the menu and fixed them, apparently the game decided to skip over whatever dialogue starts out the tutorial. So maybe the game gave some instructions that I missed.
All in all, the game looks nice, and feels like a lewd Backrooms hide-and-seek with a gadget system that feels vaguely reminiscent of Phasmophobia. But it feels like some key components like player guidance have so far come out a bit lacking in favor of adding more content. Which is cool for people who already know how to play, but kinda makes starting out a chore.
I know this may look like a long bit of whining, but honestly the first impression is where you really need to hook your audience, especially on a site like this where projects are largely backed by long-term patronage. If someone isn't pulled in in the first few minutes, they may just close your game and move on to the next, no matter how good it might get later on.
To clarify, after the first half-hour, once I'd gotten my bearings, the game became a lot of fun. The AI is especially well made, honestly. My only gripes so far are just with that first half-hour.
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Can sombedoy tell me al the controles I mean keys for example rigth click yo do this pls
Nice with the new update!
Will there be footjob in a future update?
Not on this one, but there will be a $14.99 microtransaction for it on the other 6.9.0 spinoff game that released today. It's a good thing you asked on both pages, or else they might not've thought of it as a concept.
I feel like the tutorial and info could use quite a bit of work. A menu for setting your own keybinds should be available. Or at the very least, a list of what the controls are in the game's description on this page would be helpful.
What is the C.U.M? Why does it add something called "Generator"? Why is there a monkey-shaped Roomba chasing me that plays the FNAF song once before going silent forever, but continuing to follow me? Is this thing what the C.U.M is? Where do I buy things? Why doesn't the tutorial tell me I have to buy things, and that they won't be hidden around the levels? I know the description says it on this page, but in the office I kinda had to just wander around until I found where I had to go.
The advanced settings should each include a brief description of what they do, even the seemingly obvious ones like "bear traps".
Also, I set my video settings before starting the game, but upon entering the tutorial, it changed them to 480p with ultra graphics? When I went to the menu and fixed them, apparently the game decided to skip over whatever dialogue starts out the tutorial. So maybe the game gave some instructions that I missed.
All in all, the game looks nice, and feels like a lewd Backrooms hide-and-seek with a gadget system that feels vaguely reminiscent of Phasmophobia. But it feels like some key components like player guidance have so far come out a bit lacking in favor of adding more content. Which is cool for people who already know how to play, but kinda makes starting out a chore.
I know this may look like a long bit of whining, but honestly the first impression is where you really need to hook your audience, especially on a site like this where projects are largely backed by long-term patronage. If someone isn't pulled in in the first few minutes, they may just close your game and move on to the next, no matter how good it might get later on.
To clarify, after the first half-hour, once I'd gotten my bearings, the game became a lot of fun. The AI is especially well made, honestly. My only gripes so far are just with that first half-hour.
Wish there was an app