Announcement | WE HAVE RETURNED


We Have Returned 🫡

After a month-long break from development due to studying, we have both officially graduated! 

We thank the community for being patient with us and standing by our side, we truly appreciate it ❤️ 

Now that we are free from school, the pace of updates should be better than ever! Please continue to give us your suggestions and feedback, so we can continue giving you the very best game 🥰

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congratulations

Ayyy!  Congrats on graduating!  As someone who's gone through the paces, that's an amazing achievement.  Well done

Outside of what the game "represents", the truth is, I even play it for fun haha, it's surprisingly fun sometimes, those moments of tension trying not to get caught by the monster, trying to figure out the number of the puzzle, getting more upgrades and money for the scenes and photos in the gallery. They are really making a great game, bro cooks and cooks very well. (BTW, congratulations on your graduation, take your time with each update, because I assure you, it is really worth every second for the tremendous quality of the game that you all give us)

Should add more characters in the game and futa version etc.

Why don't you make a game on Steam like Futaken Valley? 

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Nice! Congrats!!!

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Felicidades uwu 

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Congrats on graduating, I'm currently working on getting my bachelor's degree so I know just how painful and time-consuming it is. We cant wait to see more of your game and are excited for whatever future adventures you go on.

Thank you, and good luck on that!

We too are very excited for you to experience the upcoming update, and we hope you'll like it <3

Congratulations on graduating

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Congrats!!! It´s a good reward, uh.

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Yo, congrats!

As for suggestions, all I can think of off the top of my head is more animations, and having the ink demon lady as an optional skin.

(1 edit) (+2)

Cheers. Hope you're taking care of yourself.

Looking forward to what you come up with for the romance system eventually.


Since you asked for suggestions, here's some things off the top of my head (hopefully not too ambitious)


- Assuming Mal0 isn't the last alternate entity, it may be interesting to have a mode where you're chased by both of the girls at once (or more if there's more girls planned for the future), though that may require larger maps to have enough space to avoid them all. But I assume Karelia is the main focus here for stuff like the romance system. I also feel like regardless, the game would benefit from having larger maps in general with more exploration and optional things to do in them (there's not many puzzles right now despite the difficulty settings implying otherwise, and adding more to the current maps may make it feel a bit too dense and not like the backrooms)


- Similarly to how I expressed before that I'm glad Karelia's wonderful model finally has a solid game tied to it, I feel like Cryptiacurves' Beast Darling would fit really well as a third model option. Regular ink darling is already in the game, albeit as a non-enemy NPC, so it's not entirely out of place imo.


- More unpredictable behavior and patrolling. I know this is likely coming with the rework to her horny levels but figured I should mention this too. Maybe she starts hearing your footsteps when you're sprinting at a certain level, or when you lose her she still has your scent and *roughly* knows the general direction you ran off to. Maybe she starts camping the exit once she becomes aware you've taken the ladder (if she passes next to its original location) so you have to kite her around it. Or maybe she could occasionally stay still when detecting you and start masturbating or something at a certain level, luring you into a false sense of security thinking you can approach and watch, then when you get too close she breaks out into a brief sprint that's much faster than normal, I dunno, you can really go crazy with the concept.


- More ways to interact with the environment. Stuff like the optional lube sidequest really does add some stuff to do in any given run I feel, and more of that would be really nice. Maybe you could rewire the alarm trap to tangle her leg for a bit or something to stun her for a few seconds, which may take longer to do than disarming it. Or disarm beartraps without stepping in them. Or set up a camera in one spot that you can look through at any moment to check if she's there (or help with certain memory puzzles). Though as mentioned above, I feel the current maps are just a biiit too small to add too much density into them without breaking immersion.



A lot of these I just made up on the spot without much thought on how they may affect the game long-term, but hey, ideas are ideas. Here you go lol.

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Congratulations

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Congratulations!

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Congrats to you~

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Good time of day.

I congratulate you on the beginning of the holidays.

I wanted to ask. Are you planning to develop a multiplayer mode?

Thank you <3

Pretty low chance of that happening, but if it does, it will be after the full release.

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Congratulations!

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Congrats!! I'm glad to have you two back at it with less stress on your minds

Proud of you guys for pushing through it 💪

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congrats!

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Congratulations on Graduating

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